First multiplatform VR haptic glove
Smart fabric sensor technology company, BeBop Sensors, will announce at CES 2020 the Forte Data Glove, the first VR haptic glove integrated and exclusively designed for Oculus Quest, Oculus Link, Oculus Rift S, Microsoft Windows Mixed Reality, HTC Vive Cosmos, HTC Vive Pro, HTC Focus Plus, and Varjo VR headset technology.
The Forte Data Glove is the first haptic glove for the HTC Cosmos and first haptic glove for the Microsoft Windows Mixed Reality Headsets, including HP, Lenovo, Acer, Dell, and Samsung, through integration with the HP Reverb. In addition, the Forte Data Glove is the first haptic VR glove to fully support Oculus Quest Link, which allows Oculus Quest to leverage the graphics capabilities and processing power of a VR computer for higher end VR interactions.
The affordable, all-day wireless VR/AR data glove provides a complete VR headset/data glove solution that fits in a small bag for easy portability with almost no set-up for on-the-go VR enterprise training, maintenance, and gaming anywhere/anytime. The Forte Data Glove allows people to do practical things in the virtual world with natural hand interactions – just as they do in the real world – by providing touch feedback and making users feel like the virtual world is tangible for more realistic and safer training for business and enhanced VR gaming experiences.
Targeted to enterprise, as well as Location Based Entertainment (LBE) gaming markets, the one-size-fits-all Forte Data Glove provides true real-time haptic feedback that lets users ‘feel’ textures and surfaces and move digital objects around as they exist in real life. Applications include VR enterprise training, VR medical trials/rehabilitation, robotics and drone control, VR CAD design and review, and gaming.
The BeBop Sensors Forte Data Glove is super-fast, with an under 6 millisecond response time and all-day battery life. The gloves feature a comfortable design that fits almost everyone, and incorporate powerful haptics for truly intuitive hand interactions to feel different textures, with a realistic experience when touching a table or robot versus a piece of velvet, or a person’s face – resulting in an accurate and immersive experience.
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